Daydream Labs
We are building a pocket device for children -- daydream. Daydream primarily does two things:
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When your child is curious about something -
Daydream pushes your children to reason through a question. It offers the child slight hints and nudges them to bridge the knowledge gap without becoming a crutch. For example, 'Why is the sky blue?'. Depending on the child's age and prior knowledge on the subject, Daydream might respond with 'Let's see. We know the sun is full spectrum light. And we see the sky as blue, so something must be happening between the sun and us. Hmm, I wonder if it has something to do with the atmosphere in the middle?'
By showing what reasoning and cause - effect looks like from the inside, Daydream is able to empower your child with these crucial thought patterns.
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When your child is building something. -
Daydream serves its purpose of teaching children healthy thought patterns by collaborating with them. It sits with them as they make whatever they are interested in — from papercraft to robotics. Here, Daydream responds to failure and difficulty with curiosity and models resilience. For example, if your original plan of building a LEGO castle has a piece that is not working out and has left your plan in ruins, Daydream might respond with 'I wonder if we can try that piece here' or 'I wonder if our castle could work differently and opens on three sides'.
Daydream isn't picky, your child can take it to a museum visit or co-design a new game with it.
Our goal is to ensure that the time your child spends on a problem or difficulty increases with use and Daydream is able to withdraw its support gently over time.
For parents who share our beliefs:
- We believe that it is important for children to form social connections. Daydream is not a friend, neither does it ever pose like an emotional companion.
- We believe that it is easy for augmented thinking to become a crutch for your own brain and that is one of the bigger dangers our children face now and in near future.
As a society, we largely know how to teach children things like Mathematics, English and Swimming. We have a curriculum, we have topics neatly organised. And we can confidently say that given a good teacher and an interested student, we can ensure that the child understands the concepts sufficiently.
We can claim this for a large amount of informational things.
But when it comes to traits and mindsets that form the building blocks of life, we leave it to chance. We don't have the infrastructure in place to ensure that our children grow up to be agentic, resilient, ferociously curious and independent in their thought.
Daydream Labs is solving for this. Childhoods are going to look very different. In fact, they already look wildly different than any of us are used to.
Most children don't grow up surrounded by adults who think out loud and model curiosity. Whether a child develops resilience, agency, curiosity — that's largely left to chance. It depends on who raises you. We think that's a solvable problem.
The bigger picture
Murmur is the first product. The long-term vision is a complete infrastructure for early childhood — devices designed for developing brains, not adult devices with restrictions bolted on. A safe internet that children can actually explore. Environments that shape how children think, not just what they know.
Children deserve their own devices. Not just locked down parental control adult devices.
Why now?
Kids are already using AI. The question isn't whether they will — it's whether someone who cares about what that interaction does to a developing mind builds it intentionally, or whether it happens by default through products optimising for engagement.
Join our waitlist
If you'd like to be a part of our pilot study this year, drop in your details and we'll get back to you!
Made by Daydream Labs